Warp Transform Released
generalToday I released the new warp transform feature. You find it by going into the select tool, then switch to "transform", and then enable "warp". You will see a warp grid overlaying your selected area. As you drag, your drawing will get smoothly deformed.
This is a powerful tool for adjusting your sketches, or for doing fun experiments and achieving interesting effects.

Because I implemented this new feature with WebGL2 under the hood I was able to achieve high image quality. Through the use of MSAA (multisample anti-aliasing), mipmapping, and anisotropic filtering the warped image always looks detailed without jarring pixelation.

If you are into software development you can read the code for rendering the deformed mesh: GpuCompositeCanvas
I hope you find it useful and enjoyable. More to come!
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- Previous: Warp Transform (work in progress)